I'm a digital graphics artist in 2D and 3D. On this site I present my graphical development and also all other interesting things about art I see all around the world.
May I introduce Florence Face-Plant? That is the star of the upcoming Xbox LIVE Indie Game platformer Face-Plant Adventures.
This game is a classic 2D jump&run like Super Maio Bros.. The graphic has a very colorful style and allmost every little part of it (except effects like blur, fog, particles etc.) is drawn by hand.
The style looks like a painting. Most elements of the world were drawn by pencil, scanned into PC and colored with a tablet.
The game is still in the playtest. So if you have an account for AppHub you can test the game by following this link:
Here I have caught an interesting interview from DAZ. I'm allways interested on having a look on the techniques of other artists. So you can see the differences or parallels. And you can get inspiration, what is for us artists like the air to breath.
DAZ Studio and DAZ 3D's Realistic 3D Human Figures Play a Key Role for Professional Illustrators
An interview with Sam Kennedy, illustrator and 3D artist...
By Blaine Furnerl
I was able to sit down with Sam Kennedy and discuss the tools he uses to create incredible 3D artwork for both his day job creating images for slot machines, and also as a freelance illustrator.
How do you use DAZ Studio?
I work as an illustrator. My style is highly polished and very realistic which I developed while working as a video game marketing artist. Working at a video game production house, I always had a full team of 3D artists at my back. I would use their in-game 3D characters to develop the marketing art for the various video games on which I worked. Whenever I had an illustration to do I'd sketch a few thumbnails on paper, then grab the in-game assets and start to pose them in 3DS Max. This was a super-fast way to work. I also liked this virtual process because I
The first time I heard about Star Wars the clone wars in 2008 I was very glad that new Star Wars stuff would be produced. But then I saw the graphic style. At the beginning I had really big problems to accept this style. Anyhow I saw every episode. And as longer I saw it, the more I loved it. The style is still not my favorite, but I recognized, that the graphical quality is much better than the graphical style. But that's a matter of taste.
Today I love watching every single episode. And so I can't await to see the new season.
In the hour-long season finale of Star Wars: The Clone Wars, Ahsoka Tano is taken captive and hunted through the wilds of a jungle moon, on the run from merciless and sadistic Trandoshan sport hunters! Her escape efforts receive an unexpected boost from a friendly -- and furry! -- fellow captive: the legendary Chewbacca teams up with the desperate Padawan to prove to the hunters once and for all that it's not wise to upset a Wookiee.
In school times everybody used watercolors. But in school I mostly used the colors as they were. I mean for example if there was a red ball, I just painted it with one shade of red, or mixed a different shade than that, that was given. Nevertheless the object had just one shade of the color.
painting by Boris Vallejo
But in my free time I discovered the work of Boris Vallejo ( click here for some pictures) and was absolutely excited. So I read a book about his art andTechniques and tried to improve my skills. I didn't use oilcolors like him, but I tried to get the best out of watercolors.
When I saw the trailer the first time on TV I just thought "Wooow!". Well at such crazy combinations of elements you could suspect that the optics are the best of the movie and the the story is notworth mentioning. I don't know. I haven't seen it yet.
But in my eyes the story is not the most important thing, because I'm a visual artist. I could watch a movie with fantastic optics and without story or any spoken word. Nevertheless I would be well entertained.
The most time the art lessons in school were boring. But sometimes we had interesting tasks. Like this one, where we had to copy a scene from an existing comic. My choice was a scene from a "X-Men: Onslaught" comic.
In the category game graphics today I have a look on The Elder Scrolls Skyrim. Every part of this gameseries impressed me over the years. So even does the new titel Skyrim. There were a lot of faked pictures of many games in the past before they were published. But that was never the case at The Elder Scrolls. So I think the following pictures are really ingame graphics.
As you can see, my style of drawing changed by the years. Especially the kind of shading and drawing of eyes changed. I tried a lot of different styles, so that I can combine them today as I want and need them.
1997: The really simple comic style
1998: also simple but improved
1999: Better shading, more detail, eyes and hair in more DC and Marvel style
This one is a dark skinned vampire inspired by the movie vampire in Brooklyn. I draw it during a lesson in the school. As you can see my only tools were a pair of blotting paper and a pen.
Allthough my love for drawing started in my earliest days of childhood, I don't think those works are worth beeing seen anymore. Because of that I start in my schooltime.
Everybody can remember. Either what school or what class you were in, nearly everybody has drawn something on a pair of blotting paper or in the college block during the lessons. I won't list the following images chronological, but they were all made round about the middle and end of the 90's. Pencil, rubber and pen were my weapons.
With this my timetravel back to my graphical past starts.
After I already had some homepages on which I presented my works, I finaly came to this. Because I don't have so much time to take care of my homepages, they all ended in the dust of the web.
So I started the blog way. Because I nearly have no time to draw anymore, I will dig through the last years until I'll arrive in the present. To hopefully present some new work then.